24 research outputs found

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Interactive modeling of plants

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    Multi-vehicle sequential resource allocation for a nonprofit distribution system

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    Due to copyright restrictions, the access to the full text of this article is only available via subscription.This article introduces a multi-vehicle sequential allocation problem that considers two critical objectives for nonprofit operations: providing equitable service and minimizing unused donations. This problem is motivated by an application in food redistribution from donors such as restaurants and grocery stores to agencies such as soup kitchens and homeless shelters. A set partitioning model is formulated that can be used to design vehicle routes; it primarily focuses on equity maximization and implicitly considers waste. The behavior of the model in clustering agencies and donors on routes is studied, and the impacts of demand variability and supply availability on route composition and solution performance are analyzed. A comprehensive numerical study is performed in order to develop insights on optimal solutions. Based on this study, an efficient decomposition-based heuristic for the problem that can handle an additional constraint on route length is developed and it is shown that the heuristic obtains high-quality solutions in terms of equity and waste.NS

    Visualisierung auf Großbildschirmen: Herausforderung eines neuen Ausgabegeräts

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    Entwicklungen in der Displaytechnologie haben in den vergangenen Jahren eine Vielzahl hochauflösender Bildschirme hervorgebracht. Der Forschungsverbund ,,Information at your finger tips – interaktive Visualisierung für Gigapixel Displays“ hat sich mit den Herausforderungen beschäftigt, die diese Technologie für viele Bereiche der Informatik in sich birgt. Hierbei wurden sowohl neue Grafiksysteme untersucht als auch Interaktionsmethoden und Darstellungsformen sowie deren Anwendung in Visualisierung und Kunst

    A Sketch-and-Spray Interface for Modeling Trees

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